# SKB – Scala Random

## Introduction

Periodically, I will publish new exercises so you can slowly build up knowledge about Scala.

It is designed to be done in a very short amount of time and learn a little bit each day, just to create a routine.

This episode will teach you about Scala Random.

Hope you are going to enjoy it! It is designed for anyone to learn Scala from scratch and slowly learn, one Bit at a time.

After this Bit, I would love to hear your feedback in the comments down below.

Feel free to join the Discord server as well if you would like some help and support from the rest of our community.

## What are we learning today?

Today we are going to learn about Scala Random !

A random number generator will generate a number that cannot be predicted.

Although, it is impossible to generate true random number on a computer.

Time to try on the exercise on your own and scroll down for more information when you are done or if you are stuck.

## Exercise

Here is an exercise to complete today.

If I did my job well, you should be able to guess by yourself the solution based on what you previously learned and based on the clues.

The goal of the exercise is to replace the `???` by a piece of code so that the exercise compiles and that’s how you win! Good luck!

You can fill the exercise right in here:

Or, if it does not load, go on to Scastie (jVPerO3XQwWD2dyHZeWgww).

In this exercise you will learn (or have learned, if you have already solved the puzzle) about Scala Random.

Please take a look at line 3 with the `import` statement. This tells the compiler that, to be able to compile this code, it will need to fetch this other component. In most Scala code you are going to see in your professional life, there will be `import` statements at the beginning of the files. But, do not worry, those are usually added automatically by the development environment (IDE) so you don’t have to care for it quite yet.

You recognize the `new` from the SKB about `class`. It tells us that `scala.util.Random` is a `class` that needs to be instantiated before able to use it.

Now we have a random generator, what can we do with it? You can generate a lot of different types, here we are only focusing on `Int` to simplify things but you can take a look at scala.util.Random documentation to see what else is available.

Try running the code several times, do you see that the number generated are different each time?

However, the number generated by the generator started with a seed always generate the same series of number. This is because there are no true random in a computer. A random generator is a function that given a number generate a new number. The starting number is the `seed`. If you are playing procedurally generated games, such as Minecraft for instance, this is what the `seed` is for, it initializes the random generator.

One interesting part of this SKB is the `randomInt` method. Did you figure out what was the missing part ? If not, here is the solution:

```rand.nextInt(max - min) + min
```

The first part ( `rand.nextInt(max - min)` ) will return an Integer between `0` and `max - min` but we want something between `min` and `max`. We need to add `min`. That way, we generate a number between `0 + min` and `max - min + min`, which resolve to `min` to `max`.

There is a little brain candy at the end of the code, did you notice it ? `for`. This is called a for-comprehension. We are going to go more into details about it in up-coming SKBs.

An other brain candy is the `range`. In Scala, you can describe a range of number in different ways:

• `0 to 2` will generate the numbers `0, 1, 2`
• `0 until 2` which will generate the numbers `0, 1`
• `0 until 10 by 3` which will generate the numbers `0, 3, 6, 9`

Feel free to go back to the exercise, modify the code to try out new things and get a better intuition for Scala Random.

## Conclusion

I hope you have learned something new or had fun during this Scala Knowledge Bit.